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Sid Meiers Alpha Centauri FAQ
Last Updated on: 2000-11-10 11:53:12
This is where you will find useful information about Sid Meier's Alpha Centauri.
The following are answers to some frequently asked questions about this game.
Please read these before e-mailing Loki Technical Support - Chances are your question is answered here too!
1. Introduction
- 1.1 How to use this FAQ
This FAQ allows you to navigate through the answers by category, or individually, or to view the entire FAQ at once.
The full view is also suitable for printing.
This FAQ is modelled on the Linux HOWTO documents for consistency and ease of navigation.
- 1.2 Authors
The maintainers of the FAQ can be reached by e-mailing faqs@lokigames.com.
Please send all correspondance directly related to the FAQlist tool to that address.
2. Requirements
- 2.1 What are the system requirements for the game?
Minimum system requirements:
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Linux capable computer, Pentium class processor or better
Linux kernel version 2.2.x
32 MB RAM
4x CD-ROM drive
Video card capable of 800x600 resolution
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XFree86 version 3.2 or newer at 8 or 16 bpp
/dev/dsp sound device for audio
(the Enlightenment Sound Daemon is supported as well)
30 MB free hard disk space, 200 MB recommended
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- 2.2 Does the game use 3D acceleration?
No.
- 2.3 Can the game be played on all distributions of Linux?
We spent a significant amount of development time ensuring that Sid Meier's Alpha Centauri Planetary Pack works properly with all major distributions.
Because the game is designed for glibc 2.1, libc5 and glibc 2.0 users may need to upgrade.
- 2.4 Can I play Alpha Centauri on FreeBSD with Linux emulation?
SMAC is known to work under the latest version of FreeBSD, using Linux emulation.
- 2.5 Does the game support Esound?
Yes. SMAC has native support for esound.
- 2.6 Does the game run from CD?
The game can be installed with a minimal install, which requires that the CD is mounted for access to the graphics, sounds, movies, maps of Planet, and scenarios.
Loading time is increased significantly, depending on which data is on the hard drive, and which data is on the CD.
During the installation, you have the option of placing any (or all) of the data on the hard drive for better performance.
- 2.7 Does the game run with the 2.4.x kernel?
Yes. The system requirements list was finalized when the product went gold, long before the release of the 2.4.0 kernel.
The game has been tested and is known to run with the 2.4.x kernels as well as the 2.2.x kernels.
3. Availability
- 3.1 Is Alpha Centauri shipping yet?
YES! Here's the press release!
IT'S PLAY TIME
Not one, but TWO Linux games will ship next week from Loki Software, Inc.
Tribes 2 will be HOT on the heals of the Windows release by Sierra
On-Line, and the long-awaited Sid Meier's Alpha Centauri Planetary
Pack by Firaxis will also make its Linux debut.
Sid Meier's Alpha Centauri Planetary Pack will ship to resellers on
Monday, April 16, with the low MSRP of $29.95. Tribes 2 will follow
suit on Wednesday, April 18, with an MSRP of $49.95.
Can't resist both of these exciting games? Take advantage of a
promotional bundle and receive both for the special price of $59.95.
This offer is available directly from Loki and from select resellers.
[Note that the Loki webstore will not be updated for another 48 hours
with this new information]
Look for these products at your favorite online reseller.
For more information visit www.lokigames.com.
7. Updates
- 7.1 Where can I download the update patches?
- 7.2 What changes and fixes are in the updates?
6.0a:
- Added Voice Over IP support (activated by the '' key in-game)
- Fixed system hang on some newer x86 processors.
- Fixed colony pod instant win bug.
- Fixed several floating point exceptions.
- Fixed crash when using the Planetbuster.
- Patrol waypoints are limited to 2 instead of 3 (fix memory corruption).
- Movies now play when started with a key press.
- Demo tutorial text no longer refers to the Windows start menu.
- Added PPC and Alpha ports
11. Networking
- 11.1 Behind a Firewall/Masq Server
There should be no difficulties joining a game from behind a firewall or while being IP masqueraded.
Hosting from behind a firewall is a little tricker.
Basically, the masqing firewall needs to include port forwarding.
For details, try the HOWTO (http://www.linuxdoc.org/HOWTO/IP-Masquerade-HOWTO-6.html#Forwarders).
Assuming that everything is configured as required, you need to forward the necessary UDP ports from your firewall to your internal machine.
The examples below assume a 2.2.x kernel.
ipmasqadm portfw -a -P udp -L 1.2.3.4 32292 -R 192.168.100.4 32292
ipmasqadm portfw -a -P udp -L 1.2.3.4 32293 -R 192.168.100.4 32293
ipmasqadm portfw -a -P udp -L 1.2.3.4 32294 -R 192.168.100.4 32294
ipmasqadm portfw -a -P udp -L 1.2.3.4 32295 -R 192.168.100.4 32295
ipmasqadm portfw -a -P udp -L 1.2.3.4 32296 -R 192.168.100.4 32296
Here, 1.2.3.4 is the external address on the firewall. 192.168.100.4 is the internal address of my local machine.
32292-32296 are the ports used by SMAC.
Special thanks to Walt, from the SMAC beta list, for this tip!
Support inquries should be addressed to support@lokigames.com.
FAQ's maintained by faqs@lokigames.com.
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