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Heavy Metal: FAKK2 FAQ
Last Updated on: 2001-12-04 11:02:47

This is where you will find useful information about Heavy Metal: FAKK2 for Linux. The following are answers to some frequently asked questions about this game. Please read these before e-mailing Loki Technical Support - Chances are your question is answered here too!






1. Introduction

  • 1.1 How to use this FAQ

    This FAQ allows you to navigate through the answers by category, or individually, or to view the entire FAQ at once. The full view is also suitable for printing.

    This FAQ is modelled on the Linux HOWTO documents for consistency and ease of navigation.


  • 1.2 Authors

    The maintainers of the FAQ can be reached by e-mailing faqs@lokigames.com. Please send all correspondance directly related to the FAQlist tool to that address.

2. Installation

  • 2.1 How do I access the console on a german keyboard?

    On a german keyboard, the [AltGR] + [+] combo to get "~" doesn't work. To work around this use the following workaround. It maps "Scroll-Lock" (code 0x4E, "Rollen" in German) permanently to the tilde.

    Look for a file in your home directory called ".Xmodmap". Keep a backup of that file, just in case.

    Use an editor of your choice to change the line starting with "keycode 0x4E", if it is already present, or add it:

        keycode 0x4E = asciitilde
    
    Log out of X and log back in again (or use $ xmodmap ~/.Xmodmap).

    You should be able to use scroll lock as the console key. If you want to play around with the xkeycaps tool (http://www.jwz.org/xkeycaps/) it is possible to write a wrapper around q3a that remaps the key:

    [/usr/local/bin/q3german.sh]
        #!/bin/sh
        ps2speed 200
        cd /usr/local/games/q3demoTEST
        xmodmap -e "keycode 49 = asciitilde"
        sudo ./linuxquake3 $*
        xmodmap -e "keycode 49 = asciicircum"
        ...
    
    This maps "the key beneath ESC" (which is "^" on german keyboards) to "~" and everything works as expected (except that you can't type "^" anymore...).

3. Display

  • 3.1 How do I tell FAKK2 which libGL to use?

    Launch FAKK2 with the following command-line:
        quake3 +set r_gldriver /path/to/your/preferred/libGL.so
    
    (specifying the correct path in place of the placeholder, of course)

4. Contact

Support inquries should be addressed to support@lokigames.com.
FAQ's maintained by faqs@lokigames.com.

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