OpenAL FAQ Index   |     OpenAL Full (Regular) view   |     FAQ Home

OpenAL FAQ
Last Updated on: 2000-09-16 01:43:28

OpenAL, the Open Audio Library, seeks to become the audio counterpart to OpenGL for audio. With OpenAL it is possible to create three-dimensional sound across many platforms, such as Linux, Apple Macintosh, Windows and more, with quality suitable for professional projects like games and multimedia applications. OpenAL is supported by a growing number of hardware vendors and developers with the goal of creating a powerful, elegant C-based API for creating rich, high-quality 3D sound content, with cross-platform compatability as a design goal.

1. Install

2. Usage

3. Troubleshooting






1. Install

2. Usage

3. Troubleshooting